Vertical Matrix Hub

DISCLAIMER: Vertical Depot height needs to be at least 7 to have it fully construct and work.

Also, when I built it it still has quite a few problems, Boxes with complete open automation some missing belts and some mislead belts.

Use for research purposes unless you know how to fix things. I will not continue to work on this blueprint because this is my first mayor build of this kind and I already found alot of flaws that need to be improved which requires an extensive redesign which would mean over half of a teardown if not from scratch.

But this allows me to see what can be improved, seeing is believing afterall. Although I did make my version work, but it is not ideal.


This is very much a first version. The sorters on the top can only be powered by satellite power distributors. It is possible to wiggle the belts inside in such a way that they make enough space potentially. It is by far easier to do it from the outside.
While building it I discovered a few minor things I could improve but I kept with this theme. I tested it and it works.
When building it have at least 4 battlefield buildings on standby to help you construct. Some of the belts at the end of the chain are not really necessary but I built them anyways for aethestics.
It does not include output boxes or towers for input to keep the footprint as small as possible so it can fit into some polar rings. The entire width fits into 4 squares or 10 degrees. It might even be possible to force it to construct over some dividers that don't have much deviation. It also fits in the equatorial zone rotated which makes a nice narrow band which also is a nice option.
The hub is supplied by 21 belts. That is very heavy on the input side. Some recipes require drone shipping, like the MK 3 Assemblerand the micro fusion powerplant.
There are 2 subcomponent assemblers in the hub. One is the microcrystaline which is required by the proliferator and the battle analysis station. For that the high purity silicone belt is stopped and replaced with the mycrocrystalline. The other one is a thruster for the corvette.
On the opposite of the input side the hub could be extended. It is also possible to run 2 more belts on the ground directly infront and behind the assemblers so even more recipes could be realised. And since it has 2 sides it could be 4 different belts.
Every assembler has a belt piece infront of it to signify its recipe in case it will not show up for you yet due to research.
The hub includes almost all buildings, except the satellite power, the particle collider launch silo and the orbital collector.
It also does not include logistic drones and logistic ships. It does however include combat drones and the space corvette (not the destroyer). It also includes Gauss Missile and artillery ammo, the basic versions. If no combustible and engines are put in those are the recipes that will not work. All other buildings will be fine for the most part.
Be careful when connecting input belts. Your factories will run hot making all this stuff at once. Do one or two belts at a time. 

The whole structure is only T1 to save initial building cost. All assemblers only have one sorter in the back and that one has to deal with 2-5 itemtypes in quantities. To upgrade speed of construction I recommend putting at least 3 T2 from the box into the assembler. DO NOT put filters on these sorters. Some assemblers have 4 or 5 ingredients. It would also be possible to drag stuff out from the box with a belt into an assembler but that one MUST have a filter. But I am confident that 3 T2 sorters will be sufficient for most. Except for the planetary and interstellar tower, you might want to put 2 or 3 T3 sorters in the back.

Enjoy.
PS: Really do get 4 or 5 of these construction helper buildings before you begin. It will take almost an hour without, no joke.
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Blueprint

  • Author: Fambaa
  • Collection: Public
  • Game version: 0.9.27.15466
  • Copied: 11 times
  • Created: over 1 year ago
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