Efficient UPS Optimized Deuterium Fractionatior Tile - Each Fractionator Processes The Maximum 7200 Hydrogen Per Minute - Compact With Fewer Belts

For more CURRENT versions of this blueprint using the new Pile Sorters now in game, I recommend trying my NEW blueprints:

1. Individual Fractionator Belt Loops (Evolves as Upgrades are Researched): https://www.dysonsphereblueprints.com/blueprints/factory-efficient-deuterium-fractionator-loop-tile-produces-7200-deuterium-per-minute-as-single-stacked-belt

2. Big Loop Through Multiple Fractionators With Individual Re-Supply:  https://www.dysonsphereblueprints.com/blueprints/factory-efficient-deuterium-fractionator-tile-constant-7200-fracrate-per-minute-pile-sorters-edition

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HOWEVER, this design still works for "first" fractionator setups when high deuterium output is needed, AND research has not yet been completed; however, I recommend replacing this setup with one of the above at "endgame", when pile sorter research is completed.


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Here's the description of this build as-is though, and this should be sufficient for starting out with Deuterium production:

This is a "tile" of 4x Fractionators, each with its own "belt loop" for input hydrogen; allowing the maximum amount of input hydrogen (7200 per minute) to be processed by each building. This design is even more narrow and uses fewer belts than my previous one, and this is due to the recent patch making the pilers smaller/narrower, allowing them to be placed closer to other belts than before.


With this design, each Fractionator has its own loop belt which is constantly re-stocked by the sorter; so each processes the maximum amount of hydrogen possible per minute. Each belt loop also has its own piler to re-stack the hydrogen back up to 4, before re-entering the Fractionator again.

This design is also as compact as possible while still maintaining the individual loop setup.

The ideal setup is to run the central hydrogen input belt with Hydrogen stacked to 4 (the maximum), either from an ILS with the appropriate research (set to max belt stack output), or by using 6 pilers to combine 4 Mk. 3 belts into a single 4-stacked belt.

You could also use proliferators on the hydrogen input belt to double the chance of a deuterium output, but at 2.5x the power cost, increasing the power cost from 3.96 MW per second (per Fractionator) to 9.9 MW per second (per Fractionator)

From my testing, a "line" of exactly 26 Fractionators, (6.5 of these tiles) with Mk. 3 proliferated input produces 60 deuterium per second (2 full Mk 3. belts) consistently. With this, sometimes the "first" 2 Fractionators on the "line" only run part of the time due to being output blocked part of the time, and this is by design.

With the belt stacking and the individual loops, I believe this design is optimized for maximum efficiency in terms of hydrogen processed into deuterium, and it's likely very good for UPS in the "endgame" due to the lack of splitters with the current design.

Note that I think there's a minor in-game bug where rarely, the sorter won't "drop" a stack of hydrogen into a gap in the belt. I'm not sure why that happens (rarely), but the solution is to add a second sorter right next to the first; doubling the amount of sorters, but guaranteeing no gaps and maintaining a constant 7200 hydrogen per minute. I think this problem is minor, and shouldn't effect the overall efficiency of the design.
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Blueprint

  • Author: FauxPas
  • Collection: Factories
  • Game version: 0.9.25.12201
  • Copied: 130 times
  • Created: almost 2 years ago
51

This blueprint requires

130 structures
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