This mall provides all buildings available as of version 0.9.27...
It is entirely bot-driven and MkI only (with one exception noted below).
Space: 30 x 160 (equatorial belt, N/S orientation), place the middle ILS on the equator.
Even if not all building recipes are researched yet you can already build it. the output chests are already labeled so the recipe for the corresponding assembler can be easily identified later.
The ordering of the buildings is determined by their components, I've tried to share as many chests as possible. Use your logistics inventory slots to order or remove buildings.
You need 167 distributors (and Mk.I chests as well) and ~ 780 bots to start.
The output chests are configured for my current late game needs, for the start I recommend you reduce the storage drastically. Espc. orbital collectors should be set to 0 or even disconnected, you'll need every ILS in the beginning.
There are 3 ILS slots free. I use the two in the southmost tower for my favourite fuel (using up Deuteron Fuel Rods, so this is currently set to 0, will shift to antimatter soon) and foundation. For the latter I use Mk.III-sorters and belts as the only exception from Mk.I.
(When you build the mall while in Mk.I stage the Mk.III items will appear white = missing. Simply downgrade these twice to Mk.I, now they will be built too.)
The next tower to the north has another slot free, no outlet provided. You can use this e.g. for warpers.
Between these towers is my throne room/captain's cabin/campfire with 4 wireless towers. This area and some other free space could be used for future buildings. On the other side there is a single Mk.II chest, this was my garbage can until I've installed a (bot driven ;-) ) garbage collection.
Building rules: No empty spaces (at least in the beginning). In the middle row assemblers only (avoid middle chests, and if: share them). Output chests outside (for manual access). Components used only once should be belted directly (saves 2 chests). Where a component is used only twice check if the recipes could share this component, which could also be belted in. All adjacent recipes should share chests (this is the main design rule).
I spent a whole afternoon with pen & paper to find a solution for this puzzle and managed to fit the whole mall in my favorite building frame, a 30 wide strip of the equatorial belt.
ERRATUM: The three "missing" recipes are: logistitics distributor, bot and Quantum Chemical Plant which couldn't be displayed here. However, it should appear normally in the game.