Efficient Deuterium Fractionator Tile - Constant 7200 Fracrate Per Minute x4 (Per Tile) With 4-Piled Stacks of Hydrogen Input - UPDATED! (More Compact Than Ever!)

I think design is OBSOLETE now, due to the new Pile Sorters now in game....

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For more CURRENT versions of this blueprint using the new Pile Sorters now in game, I recommend trying my NEW blueprints:

1. Individual Fractionator Belt Loops (Evolves as Upgrades are Researched): https://www.dysonsphereblueprints.com/blueprints/factory-efficient-deuterium-fractionator-loop-tile-produces-7200-deuterium-per-minute-as-single-stacked-belt

2. Big Loop Through Multiple Fractionators With Individual Re-Supply:  https://www.dysonsphereblueprints.com/blueprints/factory-efficient-deuterium-fractionator-tile-constant-7200-fracrate-per-minute-pile-sorters-edition

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I'll keep this blueprint page for "archival" and reference purposes though

About this design:

This is a TILE of 4x fractionators where each one has its own loop.

It works best when the incoming hydrogen is stacked 4 high, and that can be easily achieved either through the endgame research as output from an ILS, or by using 4 single-stacked belts with pilers to stack the input hydrogen belt to 4 units "tall". Each loop's piler re-stacks the hydrogen to maintain the maximum flow rate.

You can optionally add a sprayer to the inbound hydrogen as well, and a Mk. 3 proliferator spray can further increase the deuterium output chance from 1% to 2%, but it also increases each fractionator's power usage to 9.9 MW (from 3.96 MW [With 4-stacked hydrogen input]), but that may not matter if you have a lot of power to spare in the mid-game to late-game.

The input hydrogen belt is in the center, raised one level so it enters the splitters at the top entrance.

I think this is an optimal, compact and efficient setup for getting a lot of deuterium very quickly and efficiently.

Note that my understanding is that this design may not be optimal UPS for the "endgame"; for that, please see my other design (linked above). This design should be fine for "midgame" though.

(Updated 2024-02-25, made obsolete by newer designs linked above)
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Blueprint

  • Author: FauxPas
  • Collection: Factories
  • Game version: 0.9.24.11209
  • Copied: 192 times
  • Created: over 2 years ago
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This blueprint requires

144 structures
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