- 从此要什么就建什么,撒手不管物料配平,机器效率配平
- 无繁琐的中间产物,节省物流消耗
- 只需要集中精力搞扩张和开矿,保护肝脏
- 可平铺设计,要多少就建多少.
- 四向分离器优先供给研究站产红糖,然后才是存储罐/箱。不产红糖时,充分利用存储罐/箱里的免费的燃料来发电。
- 4秒内,2原油(8MJ)完全处理后=3氢+2石墨(共36.6MJx80% = 29.28MJ) - 3台精炼油厂用电(3x4x0.96MJ=11.52MJ) = 最后产出 17.76MJ 等价于 4.44MW (就是半座占地大点的核电厂了)
物料输入:
- 原油 = 4/s
中间产物:
- 所有精炼油都在模块里面完全自用,无产出 = 0/s
- 高能石墨 = 4/s
- 氢气 = 6/s (用于生产红糖后剩余2/s)
产品输出:
- 红糖 = 2/s
- 或全发电 = 35.52MW (原油萃取站用电不包括在计算内)
使用后玩法类似 星际争霸/群星 为以后战斗系统做好准备
- From Raw Resources to Described Product.
- Need to deal with excess Hydrogen (burn it / use it somewhere else / use smart tank mod)
- No Hassel on material balancing (Already balanced to the best possible)
- Able to start production in either belt direction, as hydrogen loop feeding to x-ray cracking plants is guaranteed
- Splitter prioritise lab feed, followed by storage feed. Connect Thermal Power Station to storage output to utilise this free power source, when not producing Red Cubes
- In a 4 second period, 2 crude (8MJ) after full conversion = 3 Hydrogen + 2 Graphite (total 36.6MJ x 80% = 29.28MJ) - 3 Refinary power usage (3x4x0.96MJ=11.52MJ) = Final Power Output 17.76MJ Equal to 4.44MW (half of the nuclear power plant in larger footprint)
INPUT:
- Crude Oil = 4/s
MID PRODUCT:
- All refined oil is consumed within circuit = 0/s
- Energetic Graphite = 4/s
- Hydrogen = 6/s (2/s left after red cube production)
OUTPUT:
- Red Cube = 2/s
- Or full power generation = 35.52MW (not accounted for oil extractor power usage)
Play more like Starcraft / Stellaris, as a preparation for the up-coming combat system