README

README for all my blueprints: My blueprints always go by relatively the same formula. I use logistics stations to demand or supply all ingredients and products. In any single complex, I have all ingredients output on conveyors, processed, and then sent back into the station. The last product in all stations is a space warper. This allows all stations to send the products anywhere and receive ingredients from anywhere in the star cluster. It allows me to build production complexes across any planet I wish. Naturally, this means everything requires endgame items. I use only the fastest production items, such as mk. 3 conveyors, sorters, assemblers, and plane smelters.
I also optimize the complex to use the most efficient number of product processors. For instance, in an iron ingot smelting complex, each smelter processes an iron ore at 120/min. I take this number and calculate how many smelters I can put down in a line so as to match the conveyor speed. With this, I can reach max conveyor capacity in every line, thus giving the most efficient production. However, there are a few items that get produced exceptionally slow. These products require really long lines of processors to reach max efficiency, sometimes up to 100+ processors long. So for these, I won't make such long lines, limiting it to around a max of 50-60. If there are exceptions, it will be noted. 
I also have other blueprints for things like hydrogen burning. I use these to get rid of excess hydrogen from production processes like with graphene from fire ice. I also have blueprints for artificial stars. I place these down on the planets I need power on, and they demand antimatter fuel rods to run. I have blueprints for basically every need.
The only thing that is required of the player is manual raw material gathering. There obviously has to be a supply of raw materials like iron, copper, silicon, organic crystals, unipolar magnets, optical grating crystals, and more. And all your gatherers must be hooked up to a logistics station so it can send the materials to  These cannot be blueprinted, so the player is required to do things themselves. And depending on how many production complexes you wish to put down, it may take a lot of manual preparation. Each production complex consumes a lot, so be sure to watch how many you put down. For things like iron, you may need several complexes, but for other products, you may only need one to reach max sustainability. This judgement must come from you. 
But other than that, the goal of these blueprints is rapid expansion of automation. With enough raw materials, you can spam all blueprints and mass produce things like carrier rockets and solar sails to create many dyson spheres. With the blueprints, such rapid construction of dyson spheres is possible, and you can easily increase your dyson sphere output for your milkyway score. 
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Blueprint

  • Author: BiggieChezz
  • Collection: Public
  • Game version: 0.8.19.7863
  • Copied: 0 times
  • Created: over 3 years ago
0

This blueprint requires

62 structures
  • 62

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