White Science research with dark fog buildings on 150x25 grid

Based on the idea, that 100x25 grid designs are highly tileable from the equator out, I designed a late-game science complex. It creates all 5 science cubes in equal proportions, combines them with antimatter for 135-per-minute white science and has 9 matrix labs for on-the-spot research. No export needed, and everything is fully proliferated and created from base ores materials: kimberlite, organic crystals, stone, iron/copper/titanium/silicon ore, fire ice, hydrogen, raw oil, water, critical photons and proliferated strange annilihation fuel rods. It is very compact, but an unholy spaghetti mess ;-) 

This complex draws <1GW (including local mining) and is currently set-up to ILS-import only critical photons, fuel rods, fire ice, hydrogen and kimberlite ore, but does not include logistic drones. Change as needed. I can be started "cold" by supplying initial warpers (if needed, they are produced by the complex as soon as green science starts trickling in), but proliferator mk3 takes a long time to be created -- as it depends on carbon nanotubes --  and to fill all belts and sprayers, so peak output of hashes from 135-per-minute white science cubes takes about 20 min.

Third screenshot shows tilability, but you need to remove the lowest row of power towers in order to "cross" tropical boundaries...
The Preview feature is unavailable at the time.

Blueprint

  • Author: themalt75
  • Collection: Factories
  • Game version: 0.9.27.15466
  • Copied: 1 time
  • Created: 3 months ago
0

This blueprint requires

Could not decode blueprint data.

Tagged with