Early midgame chemicals

All early midgame chemical processing. Fits in a 80x100 cell rectangle.

It produces sulfuric acid, graphene, carbon nanotubes, plastic, and organic crystals using the basic recipes. Note: this build is supposed to be replaced when organic crystals, sulfuric acid, and fire ice become directly available.

Expectation management: some assembly lines may not work at full capacity depending on the combination of demands on the system. The best performance is obtained if all buffers are allowed to fill up, and the system is not overtaxed.
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Blueprint

  • Author: Steven
  • Collection: Factories
  • Game version: 0.9.27.15466
  • Copied: 7 times
  • Created: 10 months ago
5

This blueprint requires

2756 structures
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