Early Game Mall

Goal:  Produce a decent stock of as many essential early game items as possible with a single Mass Production I blueprint and the minimum technologies unlocked and get you everything possible without unlocking Electromagnetic Matrix and using only one input for each resource.

Drawbacks:  Takes a while to warm up and isn't optimized for speed.  Products will gradually 'activate' during the warmup process.
NOTE:  Stone brick does not have storage.  This was a trade-off to keep it to 150 facilities.  There's also a sorter used to bridge a gap and save a couple conveyors.  If you want it to run a bit faster, it's the one bridging the end of the raw iron line

Update notes:  the current version added back storage for everything except stone bricks because I'm an idiot and splitters aren't available without improved logistics.  As this requires Electromagnetic Matrix, it defeats the purpose of a starter mall.

Speed Jog video tutorial can be found HERE
It can easily be built in the first 25 minutes of the game.  TIP:  Don't build storage until all assembling machines are full and stop running.

  • Tesla Tower
  • Conveyor MK.I
  • Sorter MK.I
  • Storage MK.I
  • Assembling Machine Mk.I   <--- not a typo, the other two items have MK (capitalized) in game while the assembler does not
  • Arc Smelter
  • Wind Turbine
  • Splitter
  • Mining Machine
Also provides outputs for all raws (Stone Brick, Iron Ingot, Copper Ingot, Magnet) and intermediaries (Magnetic Coil, Circuit Board, Gear)

Required Technologies and Cost:
  • Electromagnetism
    • 10 Magnetic Coil
  • Basic Logistics System
    • 10 Circuit Board, 10 Gear
  • Automatic Metallurgy
    • 10 Magnetic Coil, 10 Circuit Board
  • Basic Assembling Process
    • 10 Circuit Board, 10 Gear
  • Mecha Core I
    • 20 Iron Ingot
    • 20 Copper Ingot
  • Mass Construction I
    • 100 Circuit Board
Materials to build from raw:
  • 511 Iron ore
  • 77 Copper
  • 68 Stone
  • Spare belts to link mining machines to the inputs

You should be able to place the blueprint before you have any of the items crafted.  You can simply gather up the raw build the components at the same time as it warms up.  You can speed up this process by crafting the components in a specific order.  

To do this make sure your have 4 tesla towers and 100-150+ conveyors so you can wire it all up to your resources.  After you drop your blueprint, craft first the smelters, then sorters, smelters, assemblers, and lastly storage in that order.  The other benefit to this approach is that it will take less time from when the first product 'activates' until the last.

Product Activation:
To keep it within Mass Construction I limits, some compromises had to be made.  Every smelter serves multiple assemblers for intermediaries, which in turn feed multiple assemblers for finished products.  This means products later on the assembly line don't get any resources until earlier products have stockpiled.  If all the smelters are full before you place any assemblers, it reduces some lag.  I may or may not boot up a new save to test this out and see how long it takes me to go from new world to a fully stocked mall.  My guess is 2 hours.

The Preview feature is unavailable at the time.


  • Author: BadPeteNo
  • Collection: Factories
  • Game version:
  • Copied: 32 times
  • Created: 7 months ago

This blueprint requires

150 structures
  • 14
  • 5
  • 6
    • 3
    • 1
    • 1
    • 1
  • 13
    • 2
    • 1
    • 2
    • 1
    • 1
    • 1
    • 1
    • 1
    • 1
    • 1
    • 1
  • 60
  • 52

Tagged with