A mall that uses the logistics distributors to get materials to every assembler. Assemblers have up to six boxes around it in an efficient hexagonal arrangement, which allows the materials in some boxes to be used by multiple assemblers. This allows the mall to be relatively small (compared to other bot malls) both in terms of occupied area and the number of resources tied up doing nothing in boxes. The assignment of products and materials was optimised algorithmically.
Materials are imported using 8 PLSs and products are ultimately provided to the logistics network through 10 ILSs. The mall produces only a trickle of warpers (in order to be self-contained) and makes no foundation or proliferator; this is by design because I believe those are high throughput items that really require their own dedicated builds.
Items are deliberately NOT proliferated. This is because the most important items, with the highest throughput*expense, are sorters, belts, assemblers, and IPSs, and each of these require other buildings as inputs that would not be proliferated. I don't believe in proliferation in malls unless you find a way to proliferate those items too, and that's not elegantly possible in this design.
The mall must be placed in the equatorial zone. Its size is 140x80 cells, so it will fit in north-south orientation if you're a pizza slice fan, although it is intended to be placed east-west, in which case it uses half the width of the equatorial zone.
Pros:
Small, robust, fast. Lots of fidget spinners.
There are few dependencies between assemblers, so producing one item will not stall production of another.
Cons:
Works best if you emphasise logistics bot upgrades.
A bot mall may tie up more resources, require more power, and lead to a greater effect on your FPS, than belt-based mall designs.