BIE's Prototyper Planet Workshop

Open Blueprint
No funky ad copy this time, folks.  This is a straight-up experimental build that does a few interesting things that's aimed squarely at the blackboxing community of Dyson Sphere Program.  If you make malls, rocket blackboxes, compact science builds, weird tools (like me!) and especially if you make "pizza slice" blackboxes, give this a look.

TL;DR:

  • Runs on exchangers, feed it blue-sprayed batteries for proper output.
  • Imports raw.
  • Makes buildings.
  • Reclaims and recycles stuff you destroy while building test prints.
  • Lots of other neat features buried in the works.

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This is a planet with one half entirely dedicated to free build space (cover pic).  The other half (pic 2) is the factory works that creates all the buildings you need to work on your blackboxes, and it'll deliver them to you via drones.  The empty half isn't ENTIRELY empty, though; out of the box, it comes with a pre-fab build frame on the equator (in the size used to make the equatorial modules).  This frame (pic 3) is surrounded by a quartet of Battlefield Analysis Bases, each hooked into a triple-belt array.  This belt feeds across the equator and up into a polar "reclaimator", that big bunch of boxes.  The reclaimator and the factory side of the planet work together--any raw materials or intermediary components that get reclaimed are sorted and then delivered to the factory works, such that they take priority over fresh incoming raw materials or newly-made intermediaries.  Buildings are also passed out from the reclaimator, though you can tweak delivery speed by putting down a few logi-boxes near your build spot and having them request whatever buildings you need.

You can disassemble the frame and BABs to encompass a larger or smaller (or pizza-slice) building area, just make sure they're hooked up to the equatorial belt feed in some way.

By default, the reclaimator will also burn common fuels like oil, hydrogen, deuterium, most fuel rods, and so on.  There's a dedicated exchanger array at the pole nearest to the reclaimator that handles this--make sure it doesn't get connected to main power so it'll work at full speed.

In general, the flow is like this:  raw stuff comes in via ILS and is passed out to PLS.  PLS feeds the factory works, and the output goes into other PLS.  These PLS feed to output ILS (yep, this'll work as a supply mall for your empire, too, just not a hugely fast one like others).  The output ILS have drone boxes attached, and THOSE are what feed you, Icarus, new items.  Batteries break this, but that's because I run this on exchangers.  You can of course rip out the big exchanger array for your own preferred power supply, but exchangers are pretty good now!

Fun and Interesting Features:

SERIES CONSTRUCTION MODULES (pic 5):  Stuff like assemblers, belts, power poles, sorters, and the like, are manufactured in series.  Generally, they'll output the highest-tier item at a decent clip (belts are fast, tho).  However, if you dump a bunch of MK1/MK2 stuff into the reclaimator, those get sucked in and override the freshly-built stuff, greatly speeding construction of the high-tier items while they last.

DARK FOG BUILDINGS:  I didn't want to just demand Dark Fog materials by default, so you'll need to set up an ILS for those.  There's room up north near the reclaimator's liquid storage.  However, if you do this and set the ILS to deliver locally, all of the series-construction bits will spit out Dark Fog/T4 assemblers, smelters, and matrix labs.  They'll also do this if you dump Dark Fog stuff into the reclaimator.

SIX-LANE SUSHI (pic 4):  A big fat chunk of buildings are made off a six-lane sushi-belt that uses my muliplexers, this time with completely standard belting.  The jam scenario for these is if you get too much of one ingredient on them before all the belts are built, but that's not much of an issue here; by the time the factory works starts outputting items, you should have these all belted in with the splitters in place.  Once those are in, these shouldn't jam, period.  (If they do, just drain a few items off the belt, should clear it right up.)

BATTERY INJECTOR:  Near the big exchanger array is a big ol' blackbox for batteries.  Without sprays, it'll turn 'em out at a decent clip, but once it's full of blue spray, it'll hit 300/minute.  This guy's your one-stop shop for monitoring your empire's gigachargers.  Just tell it to request full batteries to check status--if a full load gets queued up, you're fine.  (Cancel the request then.)   If nothing, cancel the request and set the un-charged batteries to remote supply.  They'll get whisked away to fill out your battery buffer.  The box stacks include numbered belts showing you approximately how many empties are in the stack, if the ILS is full at 20,000.

AMMO UPGRADES:  Any ammo you dump into the reclaimator gets upgraded to its max tier and made ready to ship out via ILS.  This is not a dedicated ammo plant, mind, it's there to keep that stuff from clogging things up.  You'll need to supply antimatter via the ILS network to get the big shots for the plasma cannons, by the way--everything else uses what's made locally.  You don't have to worry about wastage--these only start up when low or mid-tier ammo is dumped in.

ON-SITE WARPER MANUFACTURE:  It'll take a while to spin up, but this will make its own warpers out of green cubes made locally.

BUILT-IN DEFENSES:  This is not a battle-planet, but it should quite handily deal with swarms up to a couple hundred in size.  No blackboxer wants to get interrupted while building!  Not quite full coverage shields, but they cover the factory works and the central build area.  You can of course add more.  There's plasma cannons in the tropics for planetary defense--these accept the base ammo by default (that IS made locally in quantity!), but the antimatter ammo is also requested from the upgrade station and takes precedence.

POWER:  By exchangers, of course.  Just enough to run the whole factory at full-tilt while it spins up, and once its coffers are filled, there's plenty left over to power your experimental builds.  It really does need sprayed batteries, though.

LOGISTICS RECYCLING:  The BABs near the build area have drone boxes up top set to the "grab all excess items from Icarus" setting.  This'll keep your inventory much neater without any fooling around.

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Cool Modules Worth Looking At:

Electric Motors/Photon Combiners:  I made a long row, then flipped it back and forth a few times.  This lets me power the whole works with only eight satellite power stations.  This does use stretched belts, but the principle should apply anywhere.

Logistics Tower Construction:  This particular setup spits out three of each per minute.  You can unfold the whole works in the build area if you want to look at the guts.

Series-Construction:  I'm really happy with how compact these turned out to be!

Smelter Modules:  The MK4 sorters let you do some compacting you couldn't before, namely putting smelters on the corners of the array while still operating at full speed.

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What I'd Do Different Next Time:  Really just one thing--run all the proliferator around by belts and not drones.  That'd certainly make spin-up a bit faster.

Bear in mind the reclaimator isn't completely autonomous--you'll know if something's up when the delivery belts start slowing down.  You can plunk down some logistics boxes to request the offending item and shift-delete it to fix it.  (Or go there and shift-delete it yourself.)  But generally speaking, this should make your blackboxing quite a bit less tedious!  Just make sure you have your logistics slots set up.

As an example, if I was making an Iron smelting array, I'd set my logistics slots like so:

COLLECT-ALL: Iron Ore, Iron Ingots
SUPPLY/COLLECT:  Belts, smelters, sorters, ILS/PLS, sprayers, splitters, and any other building you're using.

That way, when you destroy a big chunk of it, all the iron ore and ingots get yanked out of your inventory automatically and fed back into the factory works to be used making new stuff.  Your buildings and the like get cleaned up and recycled automatically.



Aaaand that's pretty much it!  Give it a go or take chunks out for parts!  I'm a toolmaker and this is a tool for the community.  MAKE CRAZY THINGS, ENGINEERS!

(For those expecting funky vertical belts because, hey, it's me, none to be found here.  Straight-up standard belting for the whole works save for the graphene, nanotube, and electric motor modules.  Those make use of some stretched belts, but that's it.)
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  • Author: Ambush_Bug
  • Collection: BIE Tools
  • Game version: 0.9.27.15466
  • Copied: 0 times
  • Created: about 2 months ago
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