Excess hydrogen removal solution, surplus hydrogen elimination , around 150 h2 per minute per tile burned.

Self sufficient , self powered excess hydrogen elimination  solution.
* Hydrogen turned into deuterium first and stored in ILS , set to remote and local export. Only when it fills up deuterium gets burned in TPS'es
* Slightly above 150 h2 / minute per tile removed
* Can be expanded up to 12 tiles both directions for 3600  hydrogen per minute turned to deuterium ( and burned if it not exported).
* Better not connect to main grid , amount of TPS just slightly more than needed to power colliders and burn excess deuterium. Outside power will decrease burn rate and system might clog.
* Solar panel keeps inserters powered allowing system to restart in case of non constant hydrogen supply.
* ILS set to local demand , remote storage of hydrogen. Obviously can be fed by belts.
 Credit for original idea goes to quaixor from steam community - https://steamcommunity.com/app/1366540/discussions/0/3109144562228356308/ .           I improved design with tileability , ILS and switched wind turbines for solars , so it works on atmosphere lacking planets.
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Blueprint

  • Author: HonkerBonker
  • Collection: Public
  • Game version: 0.8.20.8116
  • Copied: 12 times
  • Created: over 2 years ago
7

This blueprint requires

266 structures
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