Elegant polar sushi mall (PLS version)

A small polar hub that builds all buildings as well as logistics bots, drones and vessels, and some space warpers to make the design more self-reliant. All buildings can be shipped from and to Icarus using the new logistics bots. Required materials are imported using PLSs, and buildings are ultimately provided to the logistics network. It is robust, and new buildings or materials can be added easily.

USER GUIDE

1. Sorters
  • Every assembler takes from the sushi belt using three Mk2 sorters. Do not upgrade these. Mk3 sorters have sorter stacking, which does not play well with sushi belts. It will make the assembler stall.
  • If you notice that an assembler is lagging because it can't grab material quickly enough, you can use Mk3 sorters, but only if you set sorter filters on each of them.
  • At the entry and exit points of the sushi belts, it wasn't always possible to install all three sorters. So make buildings there that don't need materials from all three belts.
2. Throughput and quantities
  • When the hub is just starting up, it will need quite a while to charge all logistics stations, and fill all the output storage. During this time, you may have power issues, and/or it's possbile that some products will not be made because one of their ingredients is completely used up by the time the belt reaches that assembler. Be patient while the hub starts up; once it settles into a stationary pattern this will become much less of an issue.
  • I have set all boxes and all logistics stations to minimal capacity. This is to avoid overproduction and to shorten the initial boot-up period of the hub. But ultimately you will likely need to produce certain products in larger quantities. It is recommended that you set the ILS storage to the amount that you would like to be delivered in one shipment, and set the size of the corresponding box to the same amount. For example, I have personally set Mk3 belts to 3000 on the ILS, and solar panels to 500.
  • It is possible that you need a product at a higher rate than the hub is producing that product. It is possible to add a second assembler making the same product if you want. (Vice versa, based on a request on reddit, I include two assemblers making thrusters and two making reinforced thrusters, to increase the throughput of drones and logistics vessels. If you think this is overkill, you could repurpose those additional assemblers.)
3. Fail conditions
  • The hub should be robust to power failure, demand spikes, and an input material becoming temporarily unavailable.
  • If a sushi belt stalls, this would signify a serious problem with this design. The materials are sorted into one box for each material; those boxes should always remain close to empty. If a sushi belt stalls, find out which box has filled up. Empty the box and try to see why material from the PLS keeps being accepted onto the belt even though the box is nonempty.
4. Materials
  • The hub can import 32 materials using PLSs; currently it imports 30 of them. If the two free slots are not sufficient for your needs, you could consider removing electric motors; they are only used for Water pumps and Sorters Mk2. You could dedicate an assembler next to the assemblers producing those items to manufacture electric motors, instead of carrying them on the sushi belts.
  • Batteries. The build sports an energy exchanger to produce a trickle of charged batteries for Orbital collectors. The batteries are deliberately not exported as buildings because if you use batteries in the first place, you'll probably need more of them than the hub can provide.
  • Warpers. The build also makes a trickle of warpers so that it doesn't rely on external production of warpers. However it uses the inefficient recipe, and it costs an assembler. You can use externally produced warpers if you want to free up an assembler or save material.
  • Foundation and proliferator. These products are obviously important but need to be produced in bulk; they cannot be made in the mall.

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Blueprint

  • Author: Steven
  • Collection: Factories
  • Game version: 0.9.27.14546
  • Copied: 21 times
  • Created: over 1 year ago
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